The Experiential Architecture Design Competition challenges participants to create an innovative and immersive architectural design that provides a unique and sensorial experience of blindness for all visitors. The goal is to design an experiential design that allows sighted individuals to perceive and understand the world through the perspective of blindness, fostering empathy, awareness, and a deeper appreciation for the human experience.
1. Sensory Engagement: Design an environment that stimulates the senses, excluding the sense of sight. Incorporate elements that engage touch, sound, smell, and taste to create a rich and immersive experience. Explore textures, materials, soundscapes, scents, and flavors that evoke emotions and provoke introspection.
2. Spatial Configuration: Create a spatial layout that encourages exploration and interaction. Provide pathways and zones that allow visitors to navigate the museum independently, relying on senses other than sight. Consider the flow of movement, accessibility, and intuitive wayfinding to ensure a seamless experience.
3. Simulation of Visual Impairment: Design areas or exhibits that simulate the challenges faced by individuals with visual impairments. This may include using blindfolds, obscured lighting, or other techniques that temporarily restrict sighted visitors' vision. The aim is to offer an empathetic understanding of the everyday obstacles faced by visually impaired individuals.
4. Tactile and Auditory Installations: Incorporate interactive installations that encourage tactile exploration and auditory engagement. Design exhibits that allow visitors to touch and feel objects, textures, and surfaces, while providing audio descriptions or ambient sounds to enhance the experience.
5. Multi-sensory Wayfinding: Develop non-visual wayfinding strategies to guide visitors through the museum. Utilize tactile maps, audio cues, braille signage, and other sensory elements to assist with navigation. Ensure that the museum is inclusive and accessible to all visitors, regardless of their visual ability.
6. Adaptive Technologies: Integrate adaptive technologies and assistive devices that enhance the experience for both visually impaired and sighted visitors. This may include audio guides, augmented reality, haptic feedback, or other innovative solutions that provide additional layers of information and engagement.
7. Inclusive Spaces: Design spaces that accommodate diverse needs and abilities. Provide quiet areas for reflection, accessible seating, and restrooms, as well as areas for guide dogs. Consider the comfort, safety, and privacy of all visitors throughout the museum.
8. Environmental Considerations: Incorporate sustainable and eco-friendly design principles throughout the museum. Utilize natural lighting, energy-efficient systems, and environmentally conscious materials, while ensuring they do not compromise the overall experience.
• This competition is open to all.
• You can participate individually or as a team (Maximum 4 members in a team)